If you're trying to track down doors roblox entity ids for studio, you've probably noticed that the Roblox library is a bit of a maze. Whether you're making a fan game, a "Doors but" variant, or just experimenting with horror mechanics, getting the right IDs is the first hurdle. Most creators want that authentic feel—the flickering lights, the screeching audio, and the heart-pounding chase sequences—but finding the exact assets can be tricky since the original game's creators (LSPLASH) keep their official assets private for obvious reasons.
Still, the Roblox community is incredibly active. Thousands of players have recreated these entities from scratch, and many have shared their work in the Creator Store. To get your project moving, you need to know how to sift through the noise and find the specific model and sound IDs that actually work without breaking your scripts.
Why Finding the Right Entity IDs Matters
When you're building in Roblox Studio, "entities" are more than just scary models. They're a combination of a 3D mesh, a set of scripts that dictate behavior, and a collection of sound effects. If you just grab a random model named "Rush" from the Toolbox, you might end up with a static brick that does nothing, or worse, a script containing a virus that ruins your game performance.
The search for doors roblox entity ids for studio usually starts because you want a specific mechanic. Maybe you want Seek's chase sequence or the way Ambush rebounds through the hallway. These aren't just "objects"; they are logic-heavy assets. Finding a high-quality ID means you're getting a pre-built kit that saves you dozens of hours of coding.
Searching the Toolbox the Right Way
The most direct way to find these IDs is through the Roblox Studio Toolbox. It's the big panel on the left (usually) that lets you search the entire public Creator Store. However, if you just type "Doors," you'll get ten thousand results.
To find the best entity IDs, try using more specific search terms. Instead of just the name of the game, search for the specific entity followed by "AI" or "Scripted." For example, searching for "Rush AI scripted" will often lead you to models that already have the movement logic built-in. Once you find a model you like, you can right-click it and select "Copy Asset ID." This number is what you'll need if you're planning to load the asset via scripts using InsertService.
Identifying High-Quality Assets
It's easy to get discouraged when the first five things you've imported are broken. One tip is to look at the votes and creator names. While Roblox removed the public "dislike" count from the website, you can still see the rating bar in Studio. If a model has a lot of "votes" and a high rating, it's a safe bet. Also, look for assets that are frequently updated. Horror games in Roblox break often when the engine updates, so an entity ID from 2022 might not work in 2024.
Common Entities and What to Look For
When you're digging for doors roblox entity ids for studio, you're likely looking for the "big players" in the game. Each one requires a different set of IDs—usually a Model ID and several Sound IDs.
Rush and Ambush
These are the most common entities people look for. Their logic is relatively simple: they move from point A to point B and kill anyone who isn't hiding. When looking for these IDs, check if the model includes the "flicker light" script. A Rush entity isn't very scary if the lights don't give the player a warning.
Seek
Seek is a much more complex beast. Finding a working Seek entity ID usually involves a "chase module." This isn't just a single ID but often a folder of assets including the sludge puddles, the eye meshes, and the custom animation IDs for the running sequence. If you're using a Seek ID, make sure it's compatible with your hallway generation system.
The Figure
The Figure is a "pathfinding" entity. Unlike Rush, who moves in a straight line, the Figure needs to navigate a room. If you're grabbing a Figure entity ID for your Studio project, you'll want to make sure it's using Roblox PathfindingService. Without it, the Figure will just walk through walls or get stuck in a corner, which definitely kills the vibe.
Dealing with Sound IDs
A huge part of the "Doors" experience is the audio. The screeching, the thumping, and the ambient wind are what make players nervous. When searching for doors roblox entity ids for studio, don't forget the Audio tab in the Creator Store.
Roblox had a massive "audio privacy" update a while back that deleted or made private many old sounds. This means a lot of the classic entity sounds might not work anymore. You'll need to find "Public" versions of these sounds. When you find a sound you like, copy its ID (the long string of numbers in the URL) and paste it into the SoundId property of your entity's audio object. Just remember to add the rbxassetid:// prefix before the number!
How to Use Asset IDs in Your Scripts
Once you have your doors roblox entity ids for studio, you have to actually put them to work. There are two main ways to do this.
- Manual Placement: You find the model in the Toolbox, click it, and it appears in your Workspace. This is fine for beginners, but it's not how "pro" games work.
- Scripted Loading: You use a script to "clone" the entity into the game when a certain trigger is hit (like a door opening).
If you're doing the latter, you'll use code that looks something like this:
local entity = game:GetService("InsertService"):LoadAsset(YOUR_ID_HERE)
The problem here is that InsertService only works if you own the asset or if it's created by Roblox. If you're using someone else's community-made entity, it's usually better to just keep a copy of the model in ServerStorage and clone it whenever you need it. This avoids any issues with IDs changing or assets being taken down.
Customizing Your Entities
The coolest thing about getting these IDs is that you don't have to keep them exactly as they are. Once you've imported a "Rush" or "Screech" into your Studio project, you can open up the model and change things.
Want a blue Rush? Change the particle color. Want him to move twice as fast? Look for the "Speed" variable in the main script. This is how you move away from making a "copycat" game and start making something original. Most of the doors roblox entity ids for studio that you'll find are basically just templates. Don't be afraid to break things and see how they work.
A Note on Safety and "Viruses"
It's a bit of a cliché, but "free models" in the Toolbox can be sketchy. Some people hide "fire scripts" or "lag scripts" inside popular entity models. When you import a model using an ID you found online, always check the Explorer tab. Look for scripts named "Vaccine," "Spread," or anything that seems out of place inside the model's head or torso. If you see a script with thousands of lines of gibberish code, delete it immediately. It's always better to be safe than to have your game shut down for lag.
Where the Community Hangs Out
If you're struggling to find specific doors roblox entity ids for studio, your best bet is to join dev forums or Discord servers dedicated to Roblox horror. There are entire communities of "Doors" fans who share their open-source assets. Places like the Roblox Developer Forum or even YouTube tutorials often have links to "Asset Packs" in the description. These packs are usually much more reliable than searching the Toolbox blindly because they've been tested by other developers.
Wrapping Things Up
At the end of the day, finding doors roblox entity ids for studio is just the first step in a much larger journey. It's the "lego bricks" stage of building your game. Once you have the IDs, the real fun begins—setting the atmosphere, designing the rooms, and making sure your players are actually scared.
Just remember to keep an eye on asset permissions and always test your entities in a separate "Testing Place" before adding them to your main project. There's nothing worse than a broken script crashing your entire Studio session. Good luck with your build, and hopefully, you find the perfect entities to give your players some nightmares!